Capcom Explains Monster Hunter X/Generations Name

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    Eddy Ray
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    We started planning the localization for Monster Hunter Generations back in December 2014, as development on MH4U was winding down. We began having meetings with the development team to get an idea of the overall scope of the game, how much text there would be, what kind of time frame we had to work with, etc., so we could start mapping out our schedule. In the midst of all that, our first official request came from the producer. Our mission: localize the game’s title! We were given the following conditions for coming up with the international title:

    1) Needs to match the game content

    2) Must be clear that it is not a numbered entry in the series

    3) Needs to be understandable in North American and European regions without translation

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