The Journey Down: Chapter Two (Review)

The Journey Down: Chapter Two (Review)

We received a review code for The Journey Down: Chapter Two on the Switch.

The second entry in this point-and-click adventure game trilogy picks up where Chapter One left off, with Bwana, Kito, and Lina in a bit of a predicament after their ill-judged escape in Bwana’s plane. While there are a few different locations in this one, the bulk of the game takes place in Port Artue, where the trio is detained by the corrupt police because of the book they have. Despite a more serious tone to the story, The Journey Down: Chapter Two is still filled with humorous moments and a new selection of wacky characters to interact with.

The characters and backgrounds mesh better this time around and have more life to them, while the soundtrack remains as catchy as ever. It’s also significantly longer than the first game was, as well as feeling more self-contained. It’s clearly the second part of a larger story, but Bwana’s efforts to find Lina, learn more about his father’s disappearance, and face the city’s corrupt system gives it a fair mini-plot in its own right.

Once again, it features basic inventory puzzles that rely on using the correct items in certain situations to get an item you need or otherwise progress, with a couple other simple puzzles thrown in. The notable exception comes near the very end of the game, where a particularly challenging puzzle doesn’t provide any hints to solving its third piece. Aside from that, the puzzles are pretty logical – and of course, include a dose of humor from time to time.

The plot and worldbuilding teased in the first chapter are fleshed out more here, as Bwana learns more about what their father was up to before he adopted them and how it ties into the situation at Port Artue. And as they get closer and closer to discovering the secret their enemies are trying to protect, the game neatly wraps things up to lead into the next game.

Like its predecessor, The Journey Down: Chapter Two is an entertaining point-and-click adventure game. It feels like a more complete story this time, but it still leaves plenty of loose ends to be resolved in the final chapter.

Samantha is a published horror and fantasy writer, a professional freelance writer, and a longtime gamer. As a result, writing about games is one of her favorite activities. She likes a wide range of genres, especially RPGs, survival horror, and visual novels. More information can be found at her website:

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