One More Dungeon (Review)
One More Dungeon is an unexpected blend of genres, a first-person shooter with pixel art graphics and roguelike dungeon crawling. It tosses you into a dangerous dungeon filled with monsters and challenges you to use melee weapons and ranged magic to explore each floor, defeat the boss, and proceed to the next floor without dying along the way. If you die, you’ll need to start over from the beginning with new procedurally generated environments.
One More Dungeon can be brutal. If you don’t take them out quickly, enemies can quickly destroy you, especially if you’re unfortunate enough to encounter a group of them at once. Your magic attacks are quite useful, but with random item placement and drops, you’ll need to keep an eye on the crystals used for ammo to make sure you don’t run out.
Fortunately, you’ll find better weapons as you explore, along with other helpful items. There are also portals you can enter to visit another area you might encounter a special challenge, a shop where you can spend rare coins, or even a room full of those coins. Unfortunately, you can only enter a specific portal once, so if you enter a portal and find a shop, you won’t be able to revisit it.
The procedural generation means you might have more luck sometimes than other times, but whether you make it through several floors or die on the first floor, the points you earn will go toward buying future “mutators.” These modifiers make changes to help you (such as giving you more crystals or health items at the start) or to provide an additional challenge (such as limiting the distance you can see). However, you can only have two active at a time, so it isn’t a game where you can grind to make things easier.
But while that’s just a gameplay mechanic, One More Dungeon’s biggest problem is the controls. In general, it’s a fine control system, aside from some confusion that might arise as you get used to the directional buttons being mapped to item use. However, aiming feels rough. FPS combat takes on an awkward feeling when you can’t nudge the crosshairs a small enough amount to point at the enemy, and shuffling around to line up properly doesn’t work well when the enemy is attacking.
Still, it’s serviceable enough, especially if you take your time and approach each new area with caution. One More Dungeon isn’t the sort of game that will appeal to everyone, but if you enjoy the challenge that comes from roguelikes, dungeon crawlers, and first-person shooters, there’s a lot of fun to be had here.