5 Things That Surprised Me About Super Mario Odyssey
I wanted Super Mario Odyssey from the moment it was first announced, and it’s definitely fulfilled my hopes so far as the successor to Super Mario 64 and Super Mario Sunshine. However, it also had some surprises in store (which isn’t necessarily a bad thing). Here are five things that surprised me about Super Mario Odyssey. Spoilers will be kept to a minimum, so don’t worry if you haven’t played the game yet.
Coins Don’t Restore Health
This one was actually revealed before the game came out, but I must have missed it. (Either that or I was so used to the idea from Super Mario 64, Super Mario Sunshine, and the Super Mario Galaxy games that I forgot about it after reading it.) Unlike in its predecessors, you can’t restore you health by grabbing coins. Instead, you’ll need to find Hearts, like in Paper Mario or Luigi’s Mansion.
Checkpoints Aren’t Your Only Checkpoints
When checkpoint flags surfaced in Super Mario Odyssey footage and were revealed to serve as fast travel points, it seemed logical that they would also be checkpoints. Super Mario Odyssey doesn’t punish the player harshly for death, but a checkpoint flag would be a good place to respawn. Well, they do work as checkpoints, but they aren’t the only ones–for example, you can respawn at the entrance to the area you last entered or exited.
Metro Kingdom Isn’t Early
New Donk City was the first location shown to us in the Super Mario Odyssey announcement trailer, and it was a focus of gameplay footage and previews leading up to its release. As such, it seemed pretty likely that the Metro Kingdom was one of the first areas you’d visit–if not the first Kingdom, then probably another close to the start of the game. This is not the case.
There’s a Lot of Post-Game Content
Maybe this was expected, since recent Mario games have included additional challenges once you beat the main game, but I assumed you’d generally be able to get most of the Power Moons before the end of the main story if you wanted to… but there’s actually a ton of Power Moons only available in the post-game. If people say Super Mario Odyssey is a short game, they aren’t taking the post-game challenges into account.
It Feels Like… Banjo-Kazooie?
Super Mario Odyssey is a return to the style of Super Mario 64 and Super Mario Sunshine, there’s no denying that. But between transforming into other creatures (by “capturing” them), the heavier emphasis on collecting thanks to the sheer number of Power Moons, and the level design and world structure, Super Mario Odyssey actually has a lot of similarities to Banjo-Kazooie and Banjo-Tooie. As someone who counts those two among my favorite games, that just makes me love Super Mario Odyssey even more.
These are five things that surprised me about Super Mario Odyssey when I started playing it. If you’ve been playing Super Mario Odyssey, what aspects took you by surprise?