An Interview With the Developer of Save me Mr. Tako
After learning that the retro-style platformer Save me Mr Tako: Tasukete Tako-San is planned for the Switch, we got in touch with the developer to learn more about this Game Boy homage.
What inspired you to develop Save me Mr. Tako? What would you describe as the biggest influences on this game?
I started the project at a time where I was kind of depressed with the job I had, working on a personal game was like a reward at the end of the day. I got the idea of an octopus character after eating Takoyaki for the first time, and thought that it may be fun to play as a nice octopus. Even if I’m 23, I grew up playing a lot of retro games, especially JRPG and Nintendo games. Games like Kirby Dream Land, Zelda Link’s Awakening, Metroid II, Mario Land II, Survival Kids and Seiken Densetsu are my main influences for the Game Boy’s feel. Story wise, I was more inspired by Final Fantasy VI and Miyazaki films.
We’ve seen a lot of retro-style games in recent years, but not many choose a Game Boy aesthetic. Why did you decide to make this game an homage to the Game Boy?
I started to work on the game back in 2014, the year of the Game Boy’s 25th anniversary. It resonated as a call for me, it was the time to create a Game Boy tribute game. I love this console and think that it’s important to make this aesthetic live today.
Is the Game Boy tribute part of the reason you picked the Switch as a console, because of its portability?
I’m a huge Nintendo fan, it always was my goal to release the game on a Nintendo platform. When I started to work on Tako, the “NX” was not announced yet. As it’s my first game, I only had access to the Wii U developer program, even if the game would have suited the 3DS better. Right after the Switch announcement I instantly knew that it was the system I wanted my game to be on. I’m glad that this dream has come true thanks to Nicalis.
Save me Mr. Tako stars an octopus trying to make peace between octopi and humans. Would you describe it as story-driven, or is gameplay the primary focus?
I struggled to define the game for a while, but I recently found the perfect way to describe it: Tako-San is a JRPG trapped inside a retro platformer. It’s definitely a story driven game, with a lot of characters and depth, but it has a focus on gameplay too, with a lot of content and secrets to find.
Finally, is there anything else you’d like to tell our readers about Save me Mr. Tako?
Thank you for your interest, hope you’ll love the game! As I made it alone, I was able to put all my heart in it, and stick to my initial vision. Be ready for a big adventure soon on the Nintendo Switch!
We’re happy we had this chance to learn a little more about Save me Mr. Tako. What do you think? Share your thoughts on Save me Mr. Tako in the comments below.