An Interview With the Developer of Quest of Dungeons

An Interview With the Developer of Quest of Dungeons

On August 2, Upfall Studios announced that the turn-based dungeon crawler Quest of Dungeons would be coming to the Nintendo Switch. The Switch version came out in Japan on August 10, and it will be released in other regions in the near future.

We got in touch with Upfall Studios to speak with David Amador about Quest of Dungeons and learn more about the Switch version’s new content.

Quest of Dungeons was released for many systems previously, including the 3DS and Wii U. Was a Switch version something you had in mind from the moment the console was announced?

The Switch was announced around 20 days after the release of Quest of Dungeons on Wii U/3DS, the fact that it was both portable and home console made a lot of sense for this game, it was a mix of the both versions I had just released, so fans immediately asked about that. I considered it for some time and eventually decided to try to make it.

Will Quest of Dungeons make use of any of the Switch’s special features, such as HD Rumble?

It uses HD Rumble but not in a “ice cubes and spheres”  kind of way, like 1 2 Switch for example. There is an effect but more subtle and in line with the game, for damage etc. My focus in this version was to close the gap between the existing 3DS and Wii U versions but taking advantage of the natural feature of the Switch, portable and handheld mode. So in portable mode the resolution is now much higher than the 3DS one, and in TV mode it plays exactly like the Wii U version.

According to your official announcement, the Switch version will include a new Mansion and a new Feats system. How big is the new Mansion compared to the previous ones?

Yes, the game was expanded with a new Mansion, and these new themes and environments were also added into the existing Custom Game mode. The new Mansion has 6 floors, previous ones had 7, so it’s almost as big. Also the difficulty on this new one is slightly increased, so it can be a extra challenge once players finish the first ones.

Will the new content be added to other versions of the game?

I usually like to leave any new content added to a new platform for some time just on that new one before putting in the other ones. I’ll definitely look into it, and I’ve made so in the past, I just don’t have an answer which ones and when right now.

Do you hope to bring your future games to the Switch as well?

I like the system and I’d love to make a new game for it, preferentially taking better advantage of the other unique Switch capabilities right from the start.

Finally, is there anything else you’d like to share with our readers about Quest of Dungeons?

I want to take the opportunity to thank everyone for their support as this would not be possible without that, working for the EU/US release date as fast as possible, so stay tuned 🙂

In Conclusion

Quest of Dungeons is a humorous turn-based dungeon crawler. The Nintendo Switch version will cost $8.99 on the eShop, like the 3DS and Wii U versions. Let us know your thoughts on Quest of Dungeons in the comments.

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Samantha is a published horror and fantasy writer, a professional freelance writer, and a longtime gamer. As a result, writing about games is one of her favorite activities. She likes a wide range of genres, especially RPGs, survival horror, and visual novels. More information can be found at her website: http://www.samanthalienhard.com/

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