An Interview With the Developers of Blasphemous

An Interview With the Developers of Blasphemous

Blasphemous, a dark action platformer being developed by The Game Kitchen and funded through Kickstarter, was recently announced for consoles, including the Nintendo Switch.

After this announcement, we got in touch with The Game Kitchen to learn a little more about Blasphemous, its themes, and its Nintendo Switch release.

First, congratulations both on your Kickstarter’s incredible success so far and on getting a partner for a simultaneous console release for Blasphemous. According to your Kickstarter, gameplay influences for Blasphemous include Ghosts ‘n Goblins, Castlevania, and Dark Souls. What can fans expect from Blasphemous’s gameplay?

Thank you!

We are still in a very early prototyping stage of the project. We want to try a lot of things but what we can say is that we’re going in the direction to make a 2D hack n’ slash, in a world where levels are not sequential, but players can choose and find their own paths and make their own choices in terms of exploration.

After the announcement, some fans were concerned that the game’s content might be altered in the Nintendo Switch version, but you assured fans that its “visceral, bloody animations” will remain intact. Do you anticipate any differences between versions? Will you make use of any special features, such as the Switch’s HD Rumble?

Apart from taking advantage of the unique features on the Switch, like the HD Rumble, we don’t anticipate having customise too much of the content. Still, it is a bit early to know for sure.

Between its title and story premise, Blasphemous has caused debates among fans as to whether its story is “anti-religion” or not. How would you describe the relationship between Blasphemous and religion?

Blasphemous gets its inspiration in the local folklore from Seville, our city. It’s not as religious as you may think, is more like ancient traditions that, of course, are related with religion, but is more a cultural thing actually. In Blasphemous, we do something like Japanese developers do with their history, folklore, deities and traditions, like the samurai ages and stuff, and a lot of games are based on these things.

As we have grown up in this city surrounded by powerful religious imagery, churches, and traditions we get very inspired by them and instead of just directly picking up all of these things, we twist a lot of concepts and create something new, our own vision and our own fake religion for the game. This is not a game against religion, because is not about any real religion at all. Our intention is not to be offensive to anybody or to be controversial. we love and respect our local folklore and culture and everybody’s.

Speaking of the story, Blasphemous looks like quite a departure from your previous game, The Last Door, in terms of gameplay… but perhaps not in tone and storytelling. Do you believe fans of The Last Door’s style of horror will also enjoy the storytelling in Blasphemous?

I think so. Even though these games are completely different, we’re giving Blasphemous the same artistic passion as The Last Door.

The Kickstarter page also mentions how the traditions and culture of Seville have inspired the setting. Is there anything in particular fans should check out if they want a deeper appreciation of the game’s setting and lore?

Of course. The city is full of legends and mysteries that have inspired a lot of the lore of Blasphemous. And there are a lot of books where you can find these legends.

Finally, is there anything else you’d like to share with our readers about Blasphemous?

We want to thank everybody for the support and love we have received. This is just the beginning of the road. We are putting all the passion and soul into this game to make it unique and great, and we still need your help to make it even better. We are going to open a lot of ways of communication with you guys to create a great community able to collaborate in this adventure with us. Thank you all!

In Conclusion

Blasphemous looks like it will be a unique addition to the Switch’s library, and its dark world and story have us intrigued. Let us know your thoughts on Blasphemous in the comments below.

Samantha is a published horror and fantasy writer, a professional freelance writer, and a longtime gamer. As a result, writing about games is one of her favorite activities. She likes a wide range of genres, especially RPGs, survival horror, and visual novels. More information can be found at her website:

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