An Interview With the Developers of Phantom Trigger

An Interview With the Developers of Phantom Trigger

Phantom Trigger, a “hardcore neon slasher” RPG from tinyBuild Games and Bread Team was recently announced for the Nintendo Switch.

Following the Nintendo Switch announcement, we got in touch with tinyBuild Games to discuss Phantom Trigger and what we should expect from it.

You’ve described Phantom Trigger as a “hardcore neon slasher with RPG and roguelike elements.” What else can you tell us about its gameplay? What made you pick “hardcore neon slasher” as its description?

In Phantom Trigger, you play as Stan, a white collar middle-class worker living an ordinary life that gets disrupted by a mysterious event. We describe the game as a hardcore neon slasher with RPG and roguelike elements because it merges elements from hack-and-slash games, role-playing games, and roguelikes, and its combat system is dominated by rich-looking neon combos.

Phantom Trigger’s art style bears a resemblance to that of Hyper Light Drifter, which released last year. Was that one of your inspirations? What inspired you the most?

Bread Team, developers of Phantom Trigger, were inspired by difficulty of Dark Souls, and plot twists of such movies as Fight Club and A Beautiful Mind. Phantom Trigger is a VERY difficult game. But, if you are attentive, discover various combos and learn how to use them, the game will be just difficult.

Phantom Trigger is a story-driven game. At first, you might want to skip the dialogues, but after you play a little bit, you will go back and read everything.

So far, Phantom Trigger has only been announced for the PC and Switch. What made you pick the Switch as the first console to bring it to?

The game controls and combos work very well on the gamepad, and we thought it would be really fitting for Switch.

Finally, is there anything else you’d like to share with our audience about Phantom Trigger on the Switch?

With 7+ hours of gameplay, branching story with 4 alternative endings and a hand-crafted world with roguelike-style dungeons, the game will be equally fun to play in the living room and on the plane. Take a sneak peek at the free Alpha of the game here:

In Conclusion

We’re excited to learn more about Phantom Trigger, and we look forward to seeing it on the Nintendo Switch this summer. Let us know your thoughts on and hopes for Phantom Trigger in the comments below.

Samantha is a published horror and fantasy writer, a professional freelance writer, and a longtime gamer. As a result, writing about games is one of her favorite activities. She likes a wide range of genres, especially RPGs, survival horror, and visual novels. More information can be found at her website:


  1. great interview! the game looks like a lot of fun, looking forward to it. I like the artstyle very much.

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