Learn the Systems for Culdcept Revolt

Learn the Systems for Culdcept Revolt

Culdcept Revolt, the latest game in the card-meets-board game series, will be out for the Nintendo 3DS on August 29. NIS America has now updated the website with a System page to explain the rules of gameplay.


Magic comes into play in two ways: Current Magic and Total Magic. Your Current Magic, also known as “G,” is the currency you have on hand to play cards, upgrade your territories, and pay tolls. Total Magic combines your Current Magic, the value of your territories, and the value of your Element Gems.

How to Increase Total Magic

Each match has a Magic Goal. To win, you must reach that goal with your Total Magic. You can increase your total magic through the following methods:

  • Deploy a creature on a vacant land to make it your territory and increase your Total Magic by that territory’s land value.
  • Use the “Land Level Up” Territory Command to increase the level and land value of a territory.
  • Take magic from other your opponents as a toll fee.
  • Buy Element Gems to add their value to your Total Magic, and increase their value to further increase your Total Magic.
  • Pass through gates you haven’t passed through yet, and pass through gates to complete laps.

In addition to these methods, you will also receive a small amount of magic at the start of each turn.

Now, let’s look at Culdcept Revolt’s match rules.

Land Chain

Two or more territories with the same element will form a chain. Chains increase their land value and toll.

Land Effect

If a creature’s element matches that of the land it is deployed to, it will receive bonus HP (land level x10).

Insufficient Magic

Your Current Magic (G) must not go below 0. If it does, you’ll need to sell territories or Element Gems until you have at least 0 G.

Magic Depletion (Bankruptcy)

If you sell everything and still can’t reach 0 G, this is known as Magic Depletion. You’ll lose your territories and Element Gems and start over with additional Magic (Lap Bonus x 1.5).

Next, there are a few more commands you’ll want to know about.

Territory Commands

Territory Commands allow you to upgrade your territories and give your creatures commands. You can use Territory Commands for any creature on the map, as long as it isn’t in a Fatigued state. Creatures become Fatigued after they are placed on the map, use a Territory Command, or use a Secret Art. Completing a lap removes the Fatigued state from all of your creatures.

Secret Arts

Secret Arts are unique abilities that can be used during the creature’s Spell Phase, as long as it isn’t Fatigued.

Other Systems

NIS America detailed three additional systems:

  • You can roll 2 dice to move up to 12 spaces on the map.
  • Many creatures have new keyword abilities.
  • You don’t have to discard cards until the end of the turn, another change from previous Culdcept games.

Finally, let’s talk about lands and podiums.


There are four basic lands you can claim as territories:

  • Air
  • Earth
  • Fire
  • Water


Many other lands have special effects:

  • Bridge – Passing or stopping at a bridge transports you to another bridge on the map.
  • Card Shop – Stopping here lets you pay 20 G to buy one of four new cards.
  • Fortune Teller – Stopping here lets you draw a Creature, Item, or Spell card.
  • Gate – You earn G by passing through every Gate. Stopping at a Gate or passing through every one lets your creatures recover from the Fatigued state.
  • Gem Store – Passing or stopping at Gem Store lets you buy or sell Element Gems, or steal them from others.
  • Magic Trap – If you pass this land on a dice roll of 6 or greater, you will lose some magic. If you pass it on a dice roll of 3 or less, you gain all the magic the trap has stolen.
  • Morph Land – This land changes its element to that of the first creature placed on it.
  • Multi-Element Land – This land gives bonus HP to any non-neutral creature.
  • Path Switch – Passing this land forces you to go in the direction of the arrow. Stopping on it allows you to change the arrow’s direction.
  • Siege Tower – Stopping here lets you summon a creature to any land on the map.
  • Spell Circle – Stopping here lets you choose one of two new Spell cards to use instantly at no cost.
  • Warp – Stopping here transports you to a specific spot on the map.



Podiums float outside the map, and you can examine them for helpful information. Checking a Gem Podium shows you the current value of each type of Element Gem and how many each person has. Global Enchantment Podiums show you the effects of any Global Enchantments in play.

In Conclusion

If you’ve been wondering what Culdcept Revolt’s gameplay is like, this overview of its systems should give you a good idea. What do you think? Are you looking forward to Culdcept Revolt this summer?

Samantha is a published horror and fantasy writer, a professional freelance writer, and a longtime gamer. As a result, writing about games is one of her favorite activities. She likes a wide range of genres, especially RPGs, survival horror, and visual novels. More information can be found at her website: http://www.samanthalienhard.com/

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