5 Things I Hope to See in The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild is due out on March 3 for both the Wii U and Switch, and it’s a highly anticipated game for many fans. Then there are more uncertain fans… like me. Breath of the Wild breaks from Zelda tradition in many ways, and that could be either good or bad.
Will it still feel like a Legend of Zelda game? Here are five things I hope I see in The Legend of Zelda: Breath of the Wild.
1. Enjoyable Puzzles
While puzzle-filled dungeons are a staple of the Legend of Zelda series, Aonuma has said puzzle-solving will be different in Breath of the Wild. It still has puzzles, but they won’t be the type we’re used to from the series, and there will be multiple ways to solve them. Let’s hope they’re as enjoyable as ever.
2. An Interesting Story
While it’s not a particularly plot-focused series, Legend of Zelda stories are usually interesting enough, and Breath of the Wild shows the potential for some intriguing lore. However, due to its non-linear structure, it will be possible to beat the game without seeing the entire story. Does that mean its plot won’t be as strong? Not necessarily. While you can avoid the story if you want to, I hope Breath of the Wild still has an interesting story for those who seek it out.
3. Memorable Dungeons
Breath of the Wild has many mini-dungeons known as shrines, and we’ve seen some of those already. However, it also will have full dungeons like those in previous games. We know almost nothing about these dungeons, but with any luck, they’ll be just as memorable as some of our favorites.
4. An Exciting World
My top reason for wariness about this game is that I’m not a big fan of full open worlds. One of the few I’ve liked is Xenoblade Chronicles X, because I felt compelled to explore and see more of its strange world. Breath of the Wild’s world should not only be vast, but also exciting, filled with interesting sights and secrets to discover.
4. Fun Powers
Another major shift from the traditional Zelda format is that in Breath of the Wild, Link won’t get special tools needed to advance through dungeons or solve puzzles. However, that doesn’t mean this sort of progression is gone entirely. Link has the Sheikah Slate, a mysterious device that can receive Runes to grant Link new Sheikah Slate abilities. For example, one Rune gives him the power of magnetism to manipulate metal objects, while another creates bombs. I hope to see a variety of powers that take full advantage of this new twist on the formula.
These are some of the things I most want to see in The Legend of Zelda: Breath of the Wild. What are your greatest Breath of the Wild hopes?